So I just got back from the Philadelphia Game Jam, a subset of the Philadelphia Game Exposition, a minor convention devoted to interactive entertainment. A few thoughts:
Congratulations to the TCNJ Yellow team, who took home the prize for "Most Loyal to the Theme." We were given a quote, and ran with it to create a game in forty-eight hours starting at noon this past Friday: "An age is not dark because there is no light in it, but because people refuse to see the light." What Yellow made is hard to do justice to in written form, but suffice it to stay that it was artistically fantastic, and if I get the chance I'll post the link to the file.
Well done to Blue and Red too, both of home made strong showings as well. Blue, it was a privelege to work with you these past two days.
Seeing how much was accomplished in two days, from scratch, gives me great hope for finishing Superduck Racing over the next six months. It'll get done, folks.
The only really major title that was on the show floor was Dante's Inferno, which looks like a love-it-or-hate-it proposition. Combat system had great flexibility and immersion from what I saw; but, like God of War before it, a lot of people are going to be turned off by the graphic aesthetic. The demo level playable at the show was based on the Circle of Hell reserved for those who lust, and quite everything was sexualized in some demented sort of way. The boss fight took place on a platform meant to symbolize the birthing process, while you fought a giant topless lady. No, seriously.
Halolz.com was there, distributing hacked Pokemon. I got a shiny Mudkip, which makes me very happy.
So, too, was the Philadelphia Union soccer team. I'm greatly anticipating their debut in April.
So, long story short, I highly recommend the Game Jam. It's a great contest, you really get to flex your creative muscle in creating something brilliant enough to succeed, but simple enough that you can get it done. It was a wonderful time, and I got to know my schoolmates a lot better in the process. Fun for all.
Monday, October 26, 2009
Monday, October 19, 2009
Making People Happy
So you might be wondering what Jersey Devil Design Studios stands for.
In short, we're an independent video games company. Currently, there are only a handful of tech demos that are posted to the site, but I assure you, it's not going to stay that way for long. We've got big dreams, and we intend to fulfill them to the best of our ability.
The big project right now, and the one that most of our site's coverage is devoted to, is Superduck Racing. Development is underway, and our present intention is for a May launch. The reason for this is twofold:
1. We're intending to submit Superduck Racing for PAX 10 at the coming Penny Arcade Expo 2010, and it's got a spring deadline.
2. All of the members of our development team are currently enrolled at The College of New Jersey, and one of the crowning accomplishments of any art student at TCNJ is to appear in the spring's Festival of the Arts. Before we stick our necks out on the national stage, we're hoping that we can generate some positive buzz in our own backyard, in the same place that was so essential to creating SDR in the first place. We feel that, seeing how supportive that the school has been to us, it's only fair that we debut Superduck Racing to its student body and faculty first.
That's not all that we're doing, either. We intend to be a comprehensive multimedia site, and our projects are going to reach beyond just video games. Initially, we currently have scheduled the release of the upcoming novel All-Thing, and more material may potentially follow, including MP3 downloads of the bittune Superduck Racing soundtrack.
We don't have much to show you right now: indeed, we're very much under construction. You might not be impressed right now, but I implore you: keep us in the back of your mind, because this website is going to become something fantastic in just a few short months.
In short, we're an independent video games company. Currently, there are only a handful of tech demos that are posted to the site, but I assure you, it's not going to stay that way for long. We've got big dreams, and we intend to fulfill them to the best of our ability.
The big project right now, and the one that most of our site's coverage is devoted to, is Superduck Racing. Development is underway, and our present intention is for a May launch. The reason for this is twofold:
1. We're intending to submit Superduck Racing for PAX 10 at the coming Penny Arcade Expo 2010, and it's got a spring deadline.
2. All of the members of our development team are currently enrolled at The College of New Jersey, and one of the crowning accomplishments of any art student at TCNJ is to appear in the spring's Festival of the Arts. Before we stick our necks out on the national stage, we're hoping that we can generate some positive buzz in our own backyard, in the same place that was so essential to creating SDR in the first place. We feel that, seeing how supportive that the school has been to us, it's only fair that we debut Superduck Racing to its student body and faculty first.
That's not all that we're doing, either. We intend to be a comprehensive multimedia site, and our projects are going to reach beyond just video games. Initially, we currently have scheduled the release of the upcoming novel All-Thing, and more material may potentially follow, including MP3 downloads of the bittune Superduck Racing soundtrack.
We don't have much to show you right now: indeed, we're very much under construction. You might not be impressed right now, but I implore you: keep us in the back of your mind, because this website is going to become something fantastic in just a few short months.
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